![]() ![]() They also have longer view distances and farther range. Most 'Tier 1' (T1) units now produce at a fraction of the cost and time, but have comparitive health and DPS per mass (accounting for new ranges). Rasmuffin, I_AM_THE_SLAW, Venium, NeoGhostExcaliburīastilean, Bravest Asian Alive, SS Duke Nukem, lil spikeĮspecially: mithy for programming the modsupport mod, theshadowlord because I poked thru his a file to figure out what I needed to change to customize mine, OverRated (aka LiveOrDie) for coding tidbits. It should default to 2000.įor best playing In SupCom2's options, "Always Render Strategic Icons" should be set to "Yes", and Strategic Overlay should be turned off.įor best viewing replays hold shift to see players build orders, or push ctrl u to disable the replay interface if you wish to watch the game "cleanly', (no life bars, icons, or build orders) and zoom in close to the action. It should be in C:\Documents and Settings\ERNAME%\Local Settings\Application Data\Gas Powered Games\Supreme Commander 2 where ERNAME% is the login you use for windows (or somewhere similar to this I am not familiar with all operating systems). This mod is meant to be played with No Exclusions in Assassination Mode on Normal Speed, and *needs to have DLC enabled*.įind a file called 'game.prefs'. Full changelog included in the download, or there is a cumulative changelog in the ModDB Features section. This is a playable Beta version of the mod, do not expect it to be completely bug free or balanced. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. Basic units have been shrunk in size but now produce much faster. THIS MOD REQUIRES THE "INFINTE WAR" DOWNLOADABLE CONTENT FROM THE STEAM STOREĪ 'scale mod' that changes more than just unit sizes.
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